Garden Of Eden // Rule 110

Garden Of Eden // Rule 110 is an animation in which generative shapes are continuously created, starting from a cellular automata. As complexity emerges from a few simple mathematical rules of a cellular automata, a narrative arises in the form of abstract shapes. The shapes slowly evolve into self-organising structures that bend and fold until [...]

A Tangible User Interface for Exploring Bio-Imaging

Acquisition using current bio-imaging techniques allows us to explore the inner three-dimensional structures of biological phenomena. The goal of this research was to suggest a more accessible way of exploring these three-dimensional volumes by creating a tactile and engaging experience for users. For my master graduation project I designed and created a tangible user interface [...]

Traces

Traces is an interactive tangible installation of hanging fabric strings in which the participant’s touch and movement are sensed. Once the participant stops moving, the strings are set into motion mimicking how it was touched. The project was developed in order to explore the possibility of seemingly manipulation time and space in physical terms, through [...]

The Eurozone Bubble

The Eurozone Bubble is a playful interactive visualisation to communicate the European debt crisis and to establish an idea of the proportion of each countries’ debt. The projected was created for the Information Is Beautiful Awards financial crisis visualization contest. The data used was provided by the Guardian and InformationIsBeautiful. The project was shortlisted for the Information [...]

The Age of Depletion

The Age of Depletion is an interactive timeline that communicates resource depletion by mapping the user’s age to the predicted depletion of non-renewable materials. The project was created for the Information is Beautiful design challenge and used data that was provided by the contest. It was picked as the winner in the interactive and motion challenge. To [...]